| 1. | Move your hand across the globe to "spin". |
| 2. | Movements need to touch the globe. |
| 3. | Slow movements will not register. |
| 1. | Expand your hand slowly but steadily from a fist to fingers fully extended to zoom in. |
| 2. | Contract your hand slowly but steadily with your fingers fully extended into a fist to zoom out. |
| 3. | Quick expanding or contracting motions will not register so you can use them to continue zooming. |
| 1. | If you expand or contract your hand while moving across the screen at the same time, spin will be favoured over zoom. |
| 2. | Expanding and contracting motions within the globe will cause zooming given that there is insignificant movement across the globe. |
| 3. | Requires practice. |